Reaction timer score

Rene

New member
Joined
Oct 26, 2025
Question about the reaction timer game. How does the score count work?
It seems a bit off compared to the other games.

For example, a good game of Solitair gives me 750 points.
Playing the reaction game gives me 250ms (the lower the better), which seem to add like 30.000 points to my total score.
 
I just tried it over here. After playing reaction timer, total score went from 450 to 10229
 
I just tried it over here. After playing reaction timer, total score went from 450 to 10229
So looking back at it... it took 10,000 and subtracted your best score giving you your total score. (lower score gives higher points) I could make it 1000 - score to bring the points more in line with rest of the games.
 
That's much better.
I deleted the old game and uploaded the newer version. At my site, tt seems that it still uses 10.000 - best score.
Probably because game.js is cached somewhere so I need to figure how I could update the script on the client.

This raised another question, wouldn't it be very easy for clients to modify the game.js script, alter the score and submit it?
 
That's much better.
I deleted the old game and uploaded the newer version. At my site, tt seems that it still uses 10.000 - best score.
Probably because game.js is cached somewhere so I need to figure how I could update the script on the client.

This raised another question, wouldn't it be very easy for clients to modify the game.js script, alter the score and submit it?
yes of course.. I wouldn’t necessarily label it as easy for the average user.

But you are right, all it takes is one person to do it and ruin the fun for everyone.

I could harden it some without much effort but to really lock it down I would need to make some substantial code changes to every game which I don’t see myself doing.
 
Back
Top