PLAYING
- Click or tap where you want the blast
- The counter-missile launches from the nearest silo and flies to that point
- Anything caught in the fireball is destroyed
- The blast takes a moment to bloom, so you lead your shots
- One well placed blast can take out several missiles at once
AMMUNITION
- Three silos, ten rounds each
- Silos only reload between waves
- Spend early and you will be watching the last missiles land
- A missile that gets through takes out whatever it lands on, city or silo
THE RAID
- Six cities to defend
- Every wave sends more missiles, faster
- From wave three they split in two on the way down
- Incoming trails in red, yours in blue, with a crosshair on the target
SCORING
- Missiles shot down are worth more each wave
- End of wave pays a bonus for rounds left and cities standing
- High score goes on the leaderboard when the last city falls
- Wave reached and cities saved stored with the result