DEMO
Peg Game turns triangular peg solitaire into a demanding daily forum competition. Every board contains six rows and 21 holes. Twenty holes begin occupied and one begins empty. A player jumps one peg over an adjacent peg into the open hole, removing the crossed peg. Each successful jump leaves one fewer peg, and only a one-peg finish solves the board.
The board remains sealed until the member starts. Starting records the server time and reveals the opening position. Reloads, closed tabs, and return visits preserve the original timer, board, and complete jump history. Page views never count as plays, and a started unfinished puzzle remains available through the following day.
Players can use mouse, touch, or keyboard controls. Selecting a peg shows only its legal destinations. Undo reverses the most recent jump, while Give Up explicitly ends an unfinished run. Reaching a position with no legal jumps does not force the game to end, leaving the player free to undo and try another route. There are no resets, hints, assists, streaks, or disposable attempts.
Every jump and undo is validated by the server against the saved board and revision before it is accepted. The authoritative timer, peg count, jump history, and finished state remain consistent across devices and return visits.
Daily standings rank solved boards by elapsed time and completion order. All-time standings collect the fastest completed results across every published puzzle. Personal records track games played, completions, best time, and average completion time. Daily community totals show players, completed boards, and average solving time.